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  1. May 28, 2024
    • STEVAN Antoine's avatar
      split `examples/` into `benchmarks/` and `bins/` (!117) · bb626120
      STEVAN Antoine authored
      ## new structure for the repository
      - benchmarks are in `./benchmarks/` and can be run with either `cargo run --package benchmarks --bin <bench>` or the commands in `./benchmarks/README.md`
      ```
      ├── Cargo.toml
      ├── README.md
      └── src
          └── bin
              ├── commit.rs
              ├── fec.rs
              ├── linalg.rs
              ├── operations
              │   ├── curve_group.rs
              │   └── field.rs
              ├── recoding.rs
              ├── setup.rs
              └── setup_size.rs
      ```
      
      - examples are now in `./bins/` as standalone binaries and can be run either with `cargo run --package <pkg>` or with the help of the `cargo bin` command from `.nushell/cargo.nu`
      ```
      ├── curves
      │   ├── Cargo.toml
      │   ├── README.md
      │   └── src
      │       └── main.rs
      ├── inbreeding
      │   ├── build.nu
      │   ├── Cargo.toml
      │   ├── consts.nu
      │   ├── mod.nu
      │   ├── plot.nu
      │   ├── README.md
      │   ├── run.nu
      │   └── src
      │       ├── environment.rs
      │       ├── main.rs
      │       └── strategy.rs
      ├── rank
      │   ├── Cargo.toml
      │   └── src
      │       └── main.rs
      └── rng
          ├── Cargo.toml
          └── src
              └── main.rs
      ```
      
      - Nushell modules are now located in `./.nushell/`
      
      ## changelog
      apart from the changes to the general structure of the repo:
      - `binary.nu` -> `.nushell/binary.nu`
      - new `cargo bin` command from `.nushell/cargo.nu`
      - `error throw` is now defined in `.nushell/error.nu`
      - main TOML has been greatly simplified because the dependencies of "examples" have been moved to the associated crates
      - the rest is basically the same but in the new structure
      bb626120
  2. May 27, 2024
    • STEVAN Antoine's avatar
      mix colors for hybrid recoding strategies (dragoon/komodo!112) · 9d6e6e7a
      STEVAN Antoine authored
      - define `scripts/color.nu` to manipulate RGB colors, especially mix two colors together
      - compute the color of _hybrid recoding strategies_ as a weighted sum of the two _simple recoding strategies_ involved, e.g. if the strategy is "10% of the time recode 2 shards and 90% of the time recode 3", then the color of that curve will be 10% the color of the simple strategy recoding 2 shards and 90% the color of the other simple strategy recoding 3 shards
      - make the _hybrid_ curves transparent and dashed
      
      ## example
      ![foo](/uploads/71afca07a87fc38e3fa005cebfab4e50/foo.png)
      9d6e6e7a
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