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fix shard direction and remove obscur transpose (dragoon/komodo!26)
should close #2 this MR - uses the matrix representation of FEC encoding to create both `Shard`s and `Block`s - `fec::encode` will encode shards with a Vandermonde matrix - `encode` will use `fec::encode` - use of `Matrix::transpose` has been reduced in `fec::encode` thanks to swapping the encoding matrix product (thanks @j.detchart for findind this) - `fec::encode` does not require `transpose: bool` anymore as the encoding process has been homogenize throughout the code base - useless `field::build_interleaved_polynomials` have been removed - `prove` has been merged into `encode`
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